Andrea Leimer
Andrea Leimer
BIM Technician & 3D Modeler
Kansas City, MO, United States

About

Enthusiastic Architectural Drafter with CAD coursework with 3+ years of 3D modeling experience creating objects, environments, and architectural models for gaming start-ups. Independently modeled, textured, and rendered 27% of the entire project between the team while working remotely. Project created in Chief Architect featured on Chief Architect Software social media. Proven skills in 3D Modeling, AutoCAD, Revit, and Chief Architect. Professional experience with Maya, ZBrush, Substance Painter, Substance Designer, Photoshop, and Unreal Engine. Open to relocation.

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Skills

Architectural Visualization3D ModelingCADRevitChief ArchitectEnvironment ModelingHard Surface ModelingProp ModelingTraditional ArtPBR Texturing

Software proficiency

Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
xNormal
xNormal
Quixel Suite
Quixel Suite
3DCoat
3DCoat
Marvelous Designer
Marvelous Designer
After Effects
After Effects
AutoCAD
AutoCAD
Revit
Revit
Chief Architect
Chief Architect
SolidWorks
SolidWorks
Inventor
Inventor
3DExperience
3DExperience
Twinmotion
Twinmotion

Reel

Productions

    • Video Game
      Project X
    • Year
      2019
    • Role
      3D Artist
    • Company
      CeleBRITTy Productions
    • Video Game
      Sword of The Sorcerer
    • Year
      2017
    • Role
      Prop Artist
    • Company
      Woo Ladders
    • Video Game
      GUNBALL
    • Year
      2016
    • Role
      3D Artist
    • Company
      Coming Soon Studios

Experience

  • 3D Modeler at CeleBRITTy Productions
    Pittsburgh, PA , United States of America
    September 2017 - January 2019

    • Independently created 3D models and textures to replicate Victorian-era furniture to team lead’s specifications for a horror game for VR technology.

    • Communicated with the team lead remotely for assignment feedback.

    • Advised and critiqued team assignment submissions to ensure consistent quality of models.

  • Prop Artist at The Woo Ladders
    Burlington, VT, United States of America
    January 2017 - October 2017

    • Created various weapons for players to use for a first-person VR action sword fighting game called Sword and the Sorcerer.

    • Updated enemy armor textures to match art direction.

    • Collaborated with art lead in creating game boss character.

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